using gsap stagger function to make animations more visually interesting
July 06, 2020
gsap stagger proves out to be an awesome feature when the animation involves multiple elements having same properties or same class to be more precise.
Tweaking a few options can make your animations much more visually interesting. You may be surprised by just how easy it is to create advanced effects with a tiny amount of code.
Adding a stagger to a multi-target element basically offsets the starting time of each target’s animation.
All elements(with the same class i.e targetElement) recognize a stagger property which can be a number, an object, or a function.
Let’s understand it better with the help of a simple example.
Challenge
Rolling balls animation that looks real(i.e following physics laws).
Solution
Create balls in svg and assign class='ball'
to all of them. Align them horizontally with equal distance between them. I’ll move the first ball horizontally using x: 70
and rotate along z axis using rotateZ: 360
by transforming the origin as transformOrigin: "50% 50%"
.
As there are 6 balls, I’ll set the animation duration to be 3s with stagger delay of 0.5s as stagger: 0.5
.
gsap.to('.ball', {
duration: 3,
x: 70,
transformOrigin: "50% 50%",
rotateZ: 360,
ease: "back.out(1.7)",
stagger: 0.5,
repeat: -1,
});
It will look like this
Looks real ha! I know the animation is basic, but believe me gsap stagger is really powerful.
Other animations that I made are as follows
Happy Animating!